Now showing items 1-2 of 2
Terra Nova 2.0 - The New World of MMORPGs
(Taylor & Francis (Routledge), 2009-06)
The dominant metaphor used to describe and situate MMORPGs, or massively multiplayer online role playing games (e.g. Ultima Online, EverQuest, World of Warcraft, Second Life, etc.), has been “new world” and “new frontier.” ...
The Real Problem: Avatars, Metaphysics, and Online Social Interaction
(Sage Publications, 2010-02)
It is often assumed that the problem with ‘virtual reality’ – the concept, its various technological deployments and the apparently oxymoronic phrase itself – has been our understanding, or perhaps misunderstanding, of the ...